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User posts nivnoiman
14 September 2017 14:35
now my problem is ( after I merged the little faces to one face ) I get distorted image on the canvas.


and the original image is


this is my code

img = new Image();
img.src = image_src;
img.onload = function() {
ctx_image.drawImage(img, 500, 500, ctx_image.canvas.width,
ctx_image.canvas.height);
ctx_image.fillStyle = "rgba(255,255,255,1)";
ctx_image.font = "250px Arial";
ctx_image.fillText( imageText , 300, 300); // 300 300
m_tex.update_canvas_ctx(cube, "Image");
}



I'll tell you what I want to do.
In the end I want to create an object (ring).
Inside the ring (as in the experiments I try to do here) I want to have a text ( dynamic, that i could change it via js ).

something like this - link ( Ref )
13 September 2017 13:45
How do I stretch the small blocks to the size of the whole block I marked ?


In the end I want the Image to be the size of the big block I marked.



At the moment it consists of filling small blocks.

* In your example the entire side of the cube is marked as material.
** In my scene ( the ring ) it consists of small cubes.
07 September 2017 12:35
Hi :)

This is my scene
https://www.screencast.com/t/bBbkhs9S8
I marked the place I want the text to appear.

This is my code

cube = m_scs.get_object_by_name("Cube");
ctx_image = m_tex.get_canvas_ctx(cube, "Image");

var inline_text = location.search.split('name=')[1];

if( inline_text !== undefined && inline_text.length ){
imageText = inline_text;
} else {
imageText = "Hello World";
}
if (ctx_image) {
img = new Image();
img.src = "image.jpg";
img.onload = function() {
ctx_image.drawImage(img, 0, 0, ctx_image.canvas.width,
ctx_image.canvas.height);
ctx_image.fillStyle = "rgba(255 ,255 ,255 ,1)";
ctx_image.font = "250px Arial";
ctx_image.fillText( imageText , 300, 300); // 300 300
m_tex.update_canvas_ctx(cube, "Image");
}
}

I want to place the text inside the red block ( in the screen shoot )

As you can see :
1. The text very small.
2. The text appear every block.

Thanks,
Niv.
06 September 2017 09:43
Hey Again :)
First - Thank you for the help.

I created the scene with the image and the text.
I wonder now, how can i change dynamic the text "Hello World" through JavaScript ?
When I tried to change it ( after the init function ) I got error "not defined"
even though I made the variable global.

Thanks,
Niv.
04 September 2017 14:13
I'll try it :)
Thanks !
04 September 2017 08:04
Hi Will Welker,
Thanks for the quick answer :)

It seems like something is missing here.

I need to create throw the Blender Software the Json and the bin files that have the same objects in the code you sent me.

How can I do this ?
03 September 2017 15:28
Hi,

I'm trying to set up a scene with simple dynamic text.

* What I mean by "dynamic" is that I could change the text on the fly in my website.
Like text input that'll change the text on the scene.

Have anyone try it already ?
There any document that you guys can refer to me please ?

Thanks !