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User posts pat-rice
18 June 2020 19:34 [ON MODERATION]
Reply to post of user stewet
Hi!
I should have written it in two languages. The video - the girl - tells the rules and you can search for questions. (wasd or mobile forward / backward button) Maybe I'll do it all over again. Be clear in another language. What do you think?
Hello, "two languages" is double work…
Maybe with english subtitles in anchors or links to files at some positions in her speech (to sync with the scenario).
Have a good day.
18 June 2020 19:33 [ON MODERATION]
Reply to post of user stewet
Hi!
I should have written it in two languages. The video - the girl - tells the rules and you can search for questions. (wasd or mobile forward / backward button) Maybe I'll do it all over again. Be clear in another language. What do you think?
Hello, "two languages" is double work…
Maybe with english subtitles in anchors or links to files at some positions in her speech (to sync with the scenario).
Have a good day.
11 June 2020 20:11 [ON MODERATION]
Hello, I don't speak hungarian. So if the girl gives the question I can't understand…
I scrolled in the scene and nothing appears!
Have a good day.
09 June 2020 20:48 [ON MODERATION]
Hello, I can't use numbers under the image. They are not clickables for me.
Have a good day
06 February 2020 19:07 [ON MODERATION]
Hello,
First please excuse me for my english [slightly-frowning]
1/ B4W is far better for animation than BGE but not for simulation. B4W Physics Engine is not very realistic particularly for collisions.
2/ I suggest for object "shot" in tab Physics 'Actor' checked but not 'Ghost'.
3/ For object "Cube" in tab Physics
Type 'Rigid Body'
'Sleeping' checked but not 'Ghost'
'Collision Bounds' checked
'Box' and 'Margin' = .03 (for stability).
Unfortunately the two objects melt in the collision and "Cube" doesn't go very high…
Have a good day.
06 February 2020 19:04 [ON MODERATION]
Hello
I do not see the problem. For me, mouse seems controlling correctly the two scenes. No auto displacement.
Pat
06 January 2020 21:03 [ON MODERATION]
Hello,
First please excuse me for my english [slightly-frowning]
1/ B4W is far better for animation than BGE but not for simulation. B4W Physics Engine is not very realistic particularly for collisions.
2/ I suggest for object "shot" in tab Physics 'Actor' checked but not 'Ghost'.
3/ For object "Cube" in tab Physics
Type 'Rigid Body'
'Sleeping' checked but not 'Ghost'
'Collision Bounds' checked
'Box' and 'Margin' = .03 (for stability).
Unfortunately the two objects melt in the collision and "Cube" doesn't go very high…
Have a good day.