User posts Yuri Kovelenov
03 January 2015 11:15
I also would like to see a constraint on panning range in "target" mode. I'd like to prevent such things as being able to see the bottom of a ground plane or underside of a structure.We need to think about it. For now I'd suggest to use the Hover mode which is very helpful for extended scenes such as buildings or locations, or just turn the panning off as we do for almost every of our "artistic" demo scenes.
03 January 2015 11:09
02 January 2015 18:44
Is the texture correctly displayed on your model in Blender? Also see the blender doc about textures
02 January 2015 16:49
01 January 2015 12:47
Looks like a catalogue. It reminds me the way our scene viewer works. It loads the text file in JSON format with scenes / models listed. This file could be loaded in other applications if needed.
01 January 2015 12:40
01 January 2015 12:31
I will try the image instead of "Environment Map"; though I am still unsure why there would be a "Environment Map" option at all without being able to load something as an environment map.

Pressing "Image file" button will reveal the interface for loading an image file.
01 January 2015 11:32
01 January 2015 11:27