Forum

User posts Yuri Kovelenov
30 October 2014 18:45
The Founder | Twitter | Facebook | Linkedin
30 October 2014 12:18
The Founder | Twitter | Facebook | Linkedin
30 October 2014 12:13
The Founder | Twitter | Facebook | Linkedin
30 October 2014 11:52
Our team is happy to present the new version of Blend4Web - the open source 3D authoring platform. In this release: new web player, improved shadows and SSAO and new visual logic editor functionality.

Read full annonce.
The Founder | Twitter | Facebook | Linkedin
30 October 2014 11:50
Команда разработчиков Blend4Web представляет сообществу и партнерам очередной релиз открытой платформы для разработки трехмерных интернет-приложений. В этом релизе: новый дизайн веб-плеера, оптимизированные тени и SSAO, а также новый функционал визуального редактора логики.

Полный текст анонса.
The Founder | Twitter | Facebook | Linkedin
30 October 2014 09:48
Электронный журнал FPS, издаваемый в Казани, опубликовал заметку о релизе 14.09.

The Founder | Twitter | Facebook | Linkedin
29 October 2014 15:13
А также новый веб-плеер
The Founder | Twitter | Facebook | Linkedin
29 October 2014 15:10
Also check out our new web player
The Founder | Twitter | Facebook | Linkedin
26 October 2014 19:10
by separating the models, it leaves them available for other applications. Embedding them into the HTML locks them to that one purpose.

Oh I see.

It would would helpful to tag objects within a scene with a unique id and have a "Batch Export to JSON" or a "Batch Save to Blend" files option, where files saved get named according to the Object's Data.

Upon exporting from a blend file to, say, JSON file the latter remembers what was the source blend file. We use this saved file path for bulk exporting all our models and scenes. Automatic reexport is performed using reexporter python script. The same applied to self-contained HTML files as well.

On another note, is it possible to set an object's location when the JSON is loaded?

Yep please take a look at the tutorial. Search for set_translation_v() function.


The Founder | Twitter | Facebook | Linkedin
26 October 2014 09:25
Hi,

do you actually need to save every single object to separate file? If no dynamic loading is required you could prepare the whole scene in Blender and export all the models in bulk as described here.
The Founder | Twitter | Facebook | Linkedin