User posts Yuri Kovelenov
15 October 2016 13:44
Что для рендера будет проще: один объект с кучей материалов, или же надо разделить по материалам объект на дюжину частей?Примерно одинаково, т.к. части с разными материалами рендерятся отдельными вызовами WebGL API. Вариант единственного объекта все же несколько предпочтительней для движка, особенно если объект динамический (например, машина в игре).
15 October 2016 10:46
14 October 2016 19:15
14 October 2016 19:12
Hi,
It looks like your web player cannot load the JSON file (you can see a 404 error in the browser console with F12).
This is because of your file structure: try this
http://briligg.github.io/moonwards/webplayer/webplayer.html?load=../blend4web/LalandeMarkers.json
Cool project btw.![smiling]()
EDIT Just found that Evgeny has already answered this. So you got two answers for the price of one.
It looks like your web player cannot load the JSON file (you can see a 404 error in the browser console with F12).
This is because of your file structure: try this
http://briligg.github.io/moonwards/webplayer/webplayer.html?load=../blend4web/LalandeMarkers.json
Cool project btw.
EDIT Just found that Evgeny has already answered this. So you got two answers for the price of one.
14 October 2016 19:02
14 October 2016 18:59
12 October 2016 17:46
Hi!
Sure, you can do this by registering an fps callback and updating the value of your custom HTML element.
Sure, you can do this by registering an fps callback and updating the value of your custom HTML element.
10 October 2016 18:03
10 October 2016 18:02