Made with Blend4Web

Cloth Simulation

In this tutorial we'll describe the vertex animation workflow that is practiced by the Blend4Web team. Using a flag model as an example, we'll cover the following topics: cloth physics simulation, looping and baking the vertex animation, setting up a double-sided translucent material, tweaking and exporting the whole scene.

The source files for this example are present in both Community Edition and PRO distributions.

See also:

Cloth Simulation Workflow

Cloth Simulation
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Cloth Simulation preview
Cloth Simulation preview