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Flight Simulator Basics

04 December 2015 21:42
A student I teach Blender to recently he said he wants to make a game, so I decided to learn Blend4Web together with him.
He wants to make a sort of flight simulator game.

For flying a plane and having the camera track it, I will start by examining the demo called "The Island".
For controlling a player object (the plane) with the WASD keys I will start by examining "Pyatigor's Tale".

Am I taking the right approach, to try to combine this existing code?
Also, how can I make the plane constantly move forward while it is in the sky?
(I would like for it to be able to take off and land too.)

Thanks!
07 December 2015 12:31
Hello and welcome to the forum!

Island demo is not the best example for your task. Petigor's Tale is a better choice. You can use similar camera constraints.

The most complicated part is physics. As there are no any flying presets in Bullet, I think, you should go with apply_force and apply_torque methods.

For example if you need a plane to move forward you should do something like this:
apply_force(plane_obj, 0, lifting_force, thrust_force)

Forces are applied in object's local space.

Anyway, this will require some experimentation. Wish luck to your project!
08 December 2015 16:41
Thank you!

I'm still trying to figure many things out, so your help is very encouraging.
 
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