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Rocket!

13 May 2016 00:43
Small project I worked on a little while ago:

link
13 May 2016 02:58
I like it, but will be better if you use this configuration for your material:

Manager and 3D Generalist at Blend4Web
No pain, no gain.
mikhail@blend4web.com
15 May 2016 16:14
Agreed, the normal map should be controlled by a UV, it would look less hacky. I just looked up the replace node also as I had not seen that before, interesting stuff.

I had actually set this up without any material nodes though its definitely something to work on for the future and I'll use this image as my guide when I get back around to configuring, thanks!
 
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