Textures don't "repeat"
04 November 2015 12:01
Hi,
I have a model with UVs stretching outside the UV box. I applied a material with a texture to it. However even though Image Mapping > Extension mode is set to Repeat, when I export to webGL and give it a go the extension acts as Extend mode.
Am I doing something wrong or is it that blend4web simply doesn't allow UVs to leave the UV box?
I have a model with UVs stretching outside the UV box. I applied a material with a texture to it. However even though Image Mapping > Extension mode is set to Repeat, when I export to webGL and give it a go the extension acts as Extend mode.
Am I doing something wrong or is it that blend4web simply doesn't allow UVs to leave the UV box?
04 November 2015 12:51
Hi,
I have a model with UVs stretching outside the UV box. I applied a material with a texture to it. However even though Image Mapping > Extension mode is set to Repeat, when I export to webGL and give it a go the extension acts as Extend mode.Perhaps you are using non-power-of-two textures. This problem was fixed in the 15.10 release.
Am I doing something wrong or is it that blend4web simply doesn't allow UVs to leave the UV box?
05 November 2015 03:36
05 November 2015 11:03
We have new release every month :)
If you didn't change anything in SDK, it's better to delete everything and write new version over it. Well, you can just overwrite everything without deleting, but there's a chance that there'll be some unneeded files.
And if you're using only the addon, you need to update it - you can read about it here
P.S.
We have a new feature - project manager, it's easier to upgrade your projects with it.
If you didn't change anything in SDK, it's better to delete everything and write new version over it. Well, you can just overwrite everything without deleting, but there's a chance that there'll be some unneeded files.
And if you're using only the addon, you need to update it - you can read about it here
P.S.
We have a new feature - project manager, it's easier to upgrade your projects with it.
05 November 2015 11:56
Thanks for the info.
I am still a bit worried about my current project. Basically I have one important project in app_dev.
What would be the steps to update the SDK and then the project?
Would it work to:
copy the project folder update the sdk copy the folder back to app_dev ? or
Import my project somehow ?
I am not quite sure about the last step…
I am still a bit worried about my current project. Basically I have one important project in app_dev.
What would be the steps to update the SDK and then the project?
Would it work to:
I am not quite sure about the last step…
05 November 2015 15:19
Hi,
Before version 15.10 you could upgrade your SDK as follows:
1. Backup your project files
2. Delete/move/rename the old SDK root directory
3. Unpack the new SDK from the downloaded archive
4. Copy your project files back
Since version 15.10 upgrading is easier: you can use export/import features of the Project Manager to backup and restore all project files, including blend files, textures, scripts, HTML/CSS.
Before version 15.10 you could upgrade your SDK as follows:
1. Backup your project files
2. Delete/move/rename the old SDK root directory
3. Unpack the new SDK from the downloaded archive
4. Copy your project files back
Since version 15.10 upgrading is easier: you can use export/import features of the Project Manager to backup and restore all project files, including blend files, textures, scripts, HTML/CSS.