unlogic reflections
21 November 2014 10:24
I tried to play with mirror/reflections.
Currently the reflections are not very logic/normal.
What should I do to get them better?
Model Web Page
and
Source .blend
Currently the reflections are not very logic/normal.
What should I do to get them better?
Model Web Page
and
Source .blend
21 November 2014 12:12
As said in documentation, dynamic reflection works only on planes: mirrors, water, etc. So on 3d objects it looks very strangely :)
I recommend to use matcap or enviroment map with objects like this![smiling]()
Btw I really recommend to re-model (or change topology) so you can apply smooth shading without problem - flat shading works not very good with those maps (looks like disco ball
) Well, you can increase subsurfs, too ![smiling]()
![]()
.blend
(this matcap is just for the example, it won't affect HTML)
I recommend to use matcap or enviroment map with objects like this
![smiling](/static/pybb/emoticons/smiling.png)
Btw I really recommend to re-model (or change topology) so you can apply smooth shading without problem - flat shading works not very good with those maps (looks like disco ball
![smiling-open-mouth](/static/pybb/emoticons/smiling-open-mouth.png)
![smiling](/static/pybb/emoticons/smiling.png)
![](https://www.blend4web.com/tmp/disco.jpg)
.blend
(this matcap is just for the example, it won't affect HTML)