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Have you considered adopting glTF

16 December 2015 01:58 #5894
Has there been any discussions among the Blend4Web developers to make use of the glTF format now that it has hit 1.0?

https://www.khronos.org/news/press/khronos-finalizes-gltf-1.0-specification
16 December 2015 10:42 #5901
Hi Erlend and welcome to our forums!

There have been some thoughts about implementing glTF but for now it's not our priority. The format which is used by Blend4Web is similar in many ways (e.g it uses json/bin files to store metadata/binary arrays). However, there are many differences, mainly due to Blender-specific features, which our engine currently supports: blender animation keys, node materials, visual logic nodes, sophisticated combinations of material shading, etc.

We are going to support this important standard eventually, but first we need to rethink how these features can be implemented using glTF and refactor our code base to eliminate dependency on our internal format.

Thanks for the question!
Blend4Web Team
https://twitter.com/AlexKowel
16 December 2015 15:50 #5910

We are going to support this important standard eventually, but first we need to rethink how these features can be implemented using glTF and refactor our code base to eliminate dependency on our internal format.
That sounds great. The way forward as far as B4W and the glTF format is concerned might be as a format extension.

Whatever the way forward, I hope it results in a stable export pipeline for glTF in Blender. It's gonna take a long time, but I believe glTF could eventually compete with FBX as an exchange format.
 
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