Freeze camera node

18 January 2016 12:44

Is there any plan to implement a way to temporarily freeze the camera in place until a condition is met?

For example, if I want to trigger a cutscene and I don't want the user to be able to move the camera until it's finished?, Or if a trigger opens a menu, I don't want the user to be able to rotate the scene while the menu is opened.

Thank you!
18 January 2016 19:32
you could use multiple cameras and switch to the static one with a delay, then switch back to the controlled camera.
19 January 2016 13:23
Thanks I'll try that!
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