ERROR: NONE isn't supported
27 January 2016 15:31
I'm getting an error message when I export .blend files as .html
The error is as follows:
Export Error Dialog
=== BLEND4WEB: EXPORT ERROR ===
COMPONENT:WORLD
NAME: World
ERROR: NONE isn't supported
The error doesn't always occur but I think I'm definitely doing something to cause this.
The error is as follows:
Export Error Dialog
=== BLEND4WEB: EXPORT ERROR ===
COMPONENT:WORLD
NAME: World
ERROR: NONE isn't supported
The error doesn't always occur but I think I'm definitely doing something to cause this.
Danny Austin,Technical Manager
PIX Set Visions
PIX Set Visions
27 January 2016 15:42
The error doesn't always occur but I think I'm definitely doing something to cause this.Good Day!
You have a procedurally created texture assigned to the World - for now it's not supported type of the texture especialy for the World. Blend4Web supports only Image and Enviroment Map types of texture. For the World only Environment type can be assigned as environment lighting or|and skydome.
Blend4web and that kind of thing.
27 January 2016 15:44
27 January 2016 16:12
27 January 2016 17:07
27 January 2016 17:26
Does this mean that Blend4Web supports Image textures and no textures but not procedural?Blend4Web dosn't support procedural textures at all, of any types, only prepeared images (jpg, png etc). Two types of procedural world supported: simple blender world color setup and our own procedural sky defined on location of the sun.
Blend4web and that kind of thing.
27 January 2016 17:27
27 January 2016 17:38
Ответ на сообщение пользователя dannyaustinThis is a bug. We have already fixed this issue and it will be included in the stable 16.01 release.
I have added a 1x1 pixel texture map to the world and exported to html.
The error is gone but when opening in Chrome the loader stops at 46%…
Any ideas what could be causing this?
I'll try it on a fresh file also.
And one more note about your scene. You have used node textures, but they are not supported in Blend4Web. They are even not rendered in Blender's Viewport. A simple material diffuse color can be used in your case.
27 January 2016 17:42
27 January 2016 17:52
I have added a 1x1 pixel texture map to the world and exported to html.
And don't forget, that the CubeMap texture must have 3x2 width to height ratio.
The error is gone but when opening in Chrome the loader stops at 46%…
In this case you should open the browser console and read the error message there.