21 January 2015 04:53
Ответ на сообщение пользователя Yuri KovelenovThat's great, will be very helpful
Absolutely! Thanks for suggesting this.
Also would like to add that if your went down the road of setting Blend4Web as if it was a render engine, it would allow to declutter the UI by only showing Blend4Web related options for materials and objects, hiding any unsupported features or redundant ones, and rearrange them in a more flexible manner.
This could eliminate the need to constantly jump around render engines, for changing transparency blending options (in BGE) or everything else in BI, and eventually set the viewport to the correct "mode" to support displaying of material and texture previews as closely to the web version as possible.
One could even have several scenes on the same blendfile set for different purposes, like say one scene for baking textures with cycles as default and render engine (this one would be automatically discarded for export) , and another with Blend4Web ready to export.