Clone objects (also those of type empty) with the hierarchy

16 September 2016 18:10

is it possible for you to add a function to objects module that clones the whole scene graph, with all mesh objects and empty objects that are attached to the parent? Similiar to Object.Instantiate() in Unity.

Right now it's only possible to copy a single mesh and use stiff constraints to group them again, but unfortunatly you loose the hierarchy.

@ VisCircle GmbH
16 September 2016 18:47
Thanks for suggestion, we will think about it. For now you can recreate object hierarchy manually by using methods such as get_parent()
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