Hi folks,
I think I have encountered a bug concerning how reflections are handled by the webplayer and the viewer.

It looks like the viewer interprets the "Render World" option correctly, but the webplayer ignores it and always renders the world in the reflection pass.

Viewer - with reflection -> fine


Webplayer - with reflection -> issue, too light


Viewer - without reflection (control)


Webplayer - without reflection (control)


Not much of an issue for me because here I could set the world reflection to be black, so it does not affect the look; still I thought I'd let you know. ;)