Blend4Web 16.11 Released
30 November 2016 12:03
We are glad to present a new release of Blend4Web, a complete open source solution for creating interactive 3D web experiences. The most prominent features of this release are: support for material nodes of the Cycles non-real-time renderer, new API module for facilitating first-person controls, the upgraded Petigor's Quest with source files and the text editor introduced in the Project Manager.
https://www.blend4web.com/en/community/article/296/
https://www.blend4web.com/en/community/article/296/
01 December 2016 16:06
Wow! That's really great that we will be able to use Blender Cycles nodes with B4W. Is your goal to be able to do PBR textures via node trees like "PBR Uber-Shader" or similar?
I'm discovering B4W and I think PBR textures would make the learning curve easier. I think it's a awesome software, keep up the great work!
Cheers!
I'm discovering B4W and I think PBR textures would make the learning curve easier. I think it's a awesome software, keep up the great work!
Cheers!
01 December 2016 18:04
Wow! That's really great that we will be able to use Blender Cycles nodes with B4W. Is your goal to be able to do PBR textures via node trees like "PBR Uber-Shader" or similar?Hello and welcome to our forum!
I'm discovering B4W and I think PBR textures would make the learning curve easier. I think it's a awesome software, keep up the great work!
Cheers!
As far as I can see most of "PBR Uber-Shaders" (like that https://jtheninja.wordpress.com/2016/09/18/simple-pbr-v5/ are node groups which somehow mix Cycles shader nodes to make user's life easier and materials tweaking closer to other renders (including real-time ones like Unreal, Unity).
Our aim is to make cycles nodes look in b4w as similar to those rendered in Blender as possible (respecting real-time limitations). So that all flexibility of Cycles materials (including ubers/supers/mega pbrs) will be available for users.
01 December 2016 19:20
Thank you Konstantin!
I come from Unreal Engine and VR. I'm interested in having a light-weight engine running on a browser. B4W looks like it's what I need. Great to know PBR (Cycles) should work in the future. I was impressed to find a parallax occlusion mapping on such a Javascript engine. You guys rock! ;-)
I come from Unreal Engine and VR. I'm interested in having a light-weight engine running on a browser. B4W looks like it's what I need. Great to know PBR (Cycles) should work in the future. I was impressed to find a parallax occlusion mapping on such a Javascript engine. You guys rock! ;-)
09 December 2016 03:44