Bake armature animation and export problem
19 January 2017 17:08
24 January 2017 17:27
25 January 2017 12:19
Ok, perfect!
Thanks!
Another question:
i used bbones with segments for each bone in Blender but Blend4Web doesn't support them.
However when i apply modifiers and exported html in a frame (in example at frame 20 of deform armature animation) the object is deformed correctly (but i don't see animation),
while if i don't apply modifiers and exported in html the object is deformed as if the bone hasn't segment subdivision.
Why?
I attached two images
apply modifiers option activated
apply modifiers option disable
Thanks!
Another question:
i used bbones with segments for each bone in Blender but Blend4Web doesn't support them.
However when i apply modifiers and exported html in a frame (in example at frame 20 of deform armature animation) the object is deformed correctly (but i don't see animation),
while if i don't apply modifiers and exported in html the object is deformed as if the bone hasn't segment subdivision.
Why?
I attached two images
apply modifiers option activated
apply modifiers option disable
25 January 2017 12:41
Blend4Web doesn't support b-bones
You can just subdivide them using IK and/or curves. After all these operations with constraints the animation must be baked.
More about animation
With modifiers applied the mesh itself is deformed, and this deformation is exported to the engine. Thus working b-bone shapes with modifiers applied
upd:
In future we will support b-bones, plus bone constrains as well
You can just subdivide them using IK and/or curves. After all these operations with constraints the animation must be baked.
More about animation
With modifiers applied the mesh itself is deformed, and this deformation is exported to the engine. Thus working b-bone shapes with modifiers applied
upd:
In future we will support b-bones, plus bone constrains as well