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Global Illumination (GI)

25 January 2017 08:37
E21
Hello,

I just read this post about Mozilla Firefox 51 with WebGL2 support (https://blog.mozilla.org/blog/2017/01/24/gets-better-video-gaming-non-secure-web-warning/).

There's a video on the page that shows a webGL2.0 made with PlayCanvas. That maybe me think that we need Global Illumination or near-GI… B4W renderer looks like a ray-casting renderer and all the work behind the display deserves a better render engine.

Armory and now PlayCanvas are not as good as B4W but their deliever better images and that is very important because this is not a second opportunity to make a first good impression.
03 February 2017 17:23
Hi,

Thanks for your suggestion, we'll definitely look at this GI thing. For now we have image-based lighting which you perhaps can use as a replacement.
The Founder | Twitter
11 February 2017 11:03
E21
Hello Yuri,

Here's something for you, from UT Wien. It explaines light propagation in a
https://www.youtube.com/watch?v=pjc1QAI6zS0&list=PLujxSBD-JXgnGmsn7gEyN28P1DnRZG7qi&index=1

It's a shortened but perhaps useful course of realtime rendering that could help you improve B4W graphic engine. There're 39 classes of +10mins. I wished I could help you but it's beyond my training.
 
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