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Blender development

07 June 2016 18:52 #9989
Added a new option "World Space Shading", which enables representing of Normals and Lamp Vector in World Space. World Space is more convenient for artists and this patch will significantly simplify material creation workflow.
Alexander (Blend4Web Team)
04 July 2016 11:54 #10326
Three patches were added to the master branch:
  • D2072, D2074 - now you can see your cubemap reflections made with nodes in Viewport
  • D810 - the long-awaited support for Blender Internal Environment lighting in Viewport and BGE
Alexander (Blend4Web Team)
05 July 2016 15:44 #10346
Figured I should post here in your main forum. I wanted to say this is such awesome work so many thanks!

Is there a simple set of nodes that can be setup similar to the B4W_Reflect node group that you have in the node_mirror.blend example file so that it would work nicely with an Equirectangular texture too?

That would be awesome if so! Thanks again.
Aidy.
06 July 2016 16:06 #10364

that it would work nicely with an Equirectangular texture too
Equirectangular textures not supported in Blend4Web, but you can covert it to cubemap in blender.
Blend4web and that kind of thing.
 
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