Glad to introduce you the lesson about making the world of Pyatigor. There you can find out:

  • how to create a halo around an objects with procedural nodes
  • how to use the same material but with the different color in the different objects
  • how to use node Value as on/off switch in complex material
  • how to set up node Level of Quality
  • and many other interesting things

Link to the article

The Pytigors Tale

As always we are welcome your questions and suggestions for the lesson and the game itself.