Will the upcoming Principled Shader Be supported?
27 June 2017 23:41
I am excited about many of the developments in Blender in regards to the Viewport Project as well as the EEvEE engine. Which I have seen some indications that these features will make integration with Blend4web even better. I have also noticed many people talking about PBR shaders; and specifically there is a new shader in the Cycles Engine called: "Principled Shader". This shader seems to be much easier to create realistic materials using real world logic regarding the aspects of what makes a material appear the way it does based on simple aspects; rather than a array of math nodes and vectors, and every other hair pulling method.
I am hoping that a PBR shader is a priority in Blend4web. The Principled shader would be great if it would be possible, combined with some bump maps or textures; should be suitable to create almost any realistic material. I definitely feel this is the greatest barrier to entry for people who would like to use Blend4web to publish 3D web content. (including myself . . . )
Could anyone from Blend4web comment on the future intentions for PBR shaders and or the Principled Shader?
Thanks . . .
I am hoping that a PBR shader is a priority in Blend4web. The Principled shader would be great if it would be possible, combined with some bump maps or textures; should be suitable to create almost any realistic material. I definitely feel this is the greatest barrier to entry for people who would like to use Blend4web to publish 3D web content. (including myself . . . )
Could anyone from Blend4web comment on the future intentions for PBR shaders and or the Principled Shader?
Thanks . . .
11 July 2017 10:37
Could anyone from Blend4web comment on the future intentions for PBR shaders and or the Principled Shader?Hi
yeah we are working hard on the upcoming PBR component of the engine
![smiling](/static/pybb/emoticons/smiling.png)
You can take a look at my little presentation at the recent b4w conf
https://www.youtube.com/watch?v=tiI4BuHz4HI