18 August 2017 16:47
Hi,
I'm new to Blend4Web and I can't render a Fresnel in the Browser, so I'm trying to emulate the Cycles Layer Weight or Fresnel node as described with Blender Internal here:
https://blender.stackexchange.com/questions/47027/achieving-a-feathered-transparent-effect
In the viewport, the Fresnel always correctly faces the camera as it is using the View output from the Geometry node. But in both Firefox and Chrome the Fresnel always faces down the z axis.
The console in Firefox gives an error "…WebGL creation failed: * Error during ANGLE OpenGL init…" Chrome does not gives this error though, so I'm not sure if my graphics card is being blocked.
Have I missed something simple. Please help.
I've attached my blend file to this post.
I'm new to Blend4Web and I can't render a Fresnel in the Browser, so I'm trying to emulate the Cycles Layer Weight or Fresnel node as described with Blender Internal here:
https://blender.stackexchange.com/questions/47027/achieving-a-feathered-transparent-effect
In the viewport, the Fresnel always correctly faces the camera as it is using the View output from the Geometry node. But in both Firefox and Chrome the Fresnel always faces down the z axis.
The console in Firefox gives an error "…WebGL creation failed: * Error during ANGLE OpenGL init…" Chrome does not gives this error though, so I'm not sure if my graphics card is being blocked.
Have I missed something simple. Please help.
I've attached my blend file to this post.