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PBR & Reflections

08 February 2018 19:09
If you connect an RGB node directly into the Base Color parameter of a Principled BSDF shader node, the material won't be reflected by a material with mirror reflections enabled.
The material is correctly reflected if the RGB node color is multiplied by the color read from a texture before it is fed to the shader node.
15 February 2018 14:42
If you connect an RGB node directly into the Base Color parameter of a Principled BSDF shader node, the material won't be reflected by a material with mirror reflections enabled.
The material is correctly reflected if the RGB node color is multiplied by the color read from a texture before it is fed to the shader node.
Sorry for the delayed response!
Could you please attach a simple example blend file?
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