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Capri Blog issue 6. Coastline.

20 July 2015 15:56 #3119
Hello everyone!
I'd like to show you an article about the process of designing a concept art for the Capri location. In this article I'll tell you about the sequence of making a concept art:
- search for references,
- modeling the overall design in Blender,
- adding small details in Krita.
Also there's a finished example of the bench which has been made by the 3D artist using my concept.

Link to the article

All your questions and comments about the arcticle you can post here.
21 July 2015 08:02 #3132
Hello,

Thanks for your article.

May I know whether you would limit yourself by the level of detail, LOD, requirement when you start the conceptual work?


Thanks.

21 July 2015 10:47 #3135
Ответ на сообщение пользователя aesop.lee
Hello,

Thanks for your article.

May I know whether you would limit yourself by the level of detail, LOD, requirement when you start the conceptual work?


Thanks.
Hi, and welcome to our forum.
I create concepts as detail as possible. The most attention I pay to the key objects which the user can come pretty close. Optimization and LOD problems would be solved by 3D-artists and programmers (as the creation of the whole Capri location goes on).
 
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