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Have animation nodes toggle for already playing animations

29 September 2015 17:54 #4130
An option to not play an animation logic node, if the animation has already in progress, would be cool ( currently, an object would start playing on click - if the user clicks again when the animation is in progress, the animation restarts / jumps, rather than let the current animation finish.

Also, for the example of a door, it would be cool to be able to check the current animation frame using a logic node, so that a user could tap on it to open it. Only when the user tapped on it again would it close ( and repeat, for open again after that ).
29 September 2015 17:58 #4131
Hi,

something like this?
Development Lead | Twitter
29 September 2015 18:14 #4132
Hi Yuri,

Yep, def something like that, if it was possible via Logic Nodes.

I've noticed a few issues with that demo…
- if you click on the side / top of the furniture, the drawers open. ( the solution here is probably to tag the side / top as selectable )
- If you drag the model from the front, drawers will open.

Other than that, cool demo!
29 September 2015 18:33 #4133
- if you click on the side / top of the furniture, the drawers open. ( the solution here is probably to tag the side / top as selectable )
Thanks, we fixed that (will upload the updated builds and demos soon).

If you drag the model from the front, drawers will open.
Yep, this is a known issue. We planned to fix it in future releases.
Development Lead | Twitter
 
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