10 October 2015 16:12
I'm working on a 3D interactiv ballad in a fantomatic city made of pointclouds.
I wanna keep as much as possible the original appeareance of pointclouds.
I've imported my pointclounds in .obj in blender, than, in order to be able to render them, I was assigning them a wire texture. It worked well so far but than I discovered you can't render wire on blend4web.
I am now using the Halo Texture to be able to visualise each vertex as a little white dot (so it looks like the original evanescent pointcloud) which works well in blenderrender but nothing is displayed when I run the html exported file in my browser.
Is there something I might have skipped? Or any other way to trick blend4web in rendering vertices ?
I've been searching for solutions for days and the best I could find is extruding the vertices on every axes until I get a little cube for each vertices which makes it incredibly heavy to load and less evanescent when you zoom in…
Thank you so much for your help!