Textures on imported file - not visible in Blender
16 October 2015 13:23
Whenever I import UV textured model to Blender, Blender does not show that image in Textured View.
It renders and exports correct but does not show inside Blender.
I have to set manually each image in "UV image/image" editor to make it visible in Blender.
Why does it do that and how to avoid that manual setting each time for imported models?
It renders and exports correct but does not show inside Blender.
I have to set manually each image in "UV image/image" editor to make it visible in Blender.
Why does it do that and how to avoid that manual setting each time for imported models?
16 October 2015 14:41
28 October 2015 20:01
Here is an example.
When I import it to Blender, the texture is not visible in Vieport Shading/Texture view.
Today I discovered that the texture becomes visible when I switch shading from Multitexture to GLSL.
But still the texture is not visible in default Multitexture mode unless I go to UV/Image editor and manually select image file from there.
When I import it to Blender, the texture is not visible in Vieport Shading/Texture view.
Today I discovered that the texture becomes visible when I switch shading from Multitexture to GLSL.
But still the texture is not visible in default Multitexture mode unless I go to UV/Image editor and manually select image file from there.
29 October 2015 10:51
I see. Well, multitexture mode can have its advantages in the workflow, but it is not worth it. I don't use it. If you wanna work normally with shading and textures more or less correctly displayed in viewport - use GLSL mode. Multitexture is more like a "debugging thing for an artist" to me. But I prefer GLSL anyway.
And I don't recommend it, but if you still wanna work with multitextures, try switching to material shading mode instead of texture.
And I don't recommend it, but if you still wanna work with multitextures, try switching to material shading mode instead of texture.