Forum

User posts Bani
04 July 2022 18:31 [ON MODERATION]
Sylen Requests — heute um 16:57 Uhr
Hello everyone, right now i try to load external 3D objects into my scene. Like this one: https://www.blend4web.com/en/demo/tut_playroom/
Everything works fine until i upload objects multiple times into the scene. I have a shadow catcher (first Pic, as it should be and as it is at first), where the alpha values changes after every upload! After 3 times an more, the alpha channel changes its values and i dont know why!!! Every Object with alpha maps changes its blend (second Pc how it will be after multiple uploads….)

This must be a bug right? I hope someone has an idea 😦[*]


https://media.discordapp.net/attachments/682959129496780815/993531042726150244/unknown.png
Bani
04 July 2022 18:30 [ON MODERATION]
Hello everyone, right now i try to load external 3D objects into my scene. Like this one: https://www.blend4web.com/en/demo/tut_playroom/
Everything works fine until i upload objects multiple times into the scene. I have a shadow catcher (first Pic, as it should be and as it is at first), where the alpha values changes after every upload! After 3 times an more, the alpha channel changes its values and i dont know why!!! Every Object with alpha maps changes its blend (second Pc how it will be after multiple uploads….)



https://media.discordapp.net/attachments/682959129496780815/993531042726150244/unknown.png
Bani
09 February 2021 13:01 [ON MODERATION]
Are any news about an 2.8 integration?
Bani
05 February 2021 13:37 [ON MODERATION]
Hello there,

when i disable the texture cache in blend4web (on init enable_texture_cache: false), I get a lot of errors in the console when I use replace_image on a texture:

WebGL: INVALID_OPERATION: bindTexture: attempt to use a deleted object.
WebGL: INVALID_OPERATION: getTexParameter: no texture bound to target.
WebGL: INVALID_ENUM: texParameter: invalid parameter.
WebGL: GL_INVALID_ENUM: Texture filter not recognized.

I can't use the texture cache because I generate and load a bunch of images from the web, so it would fill up until it's out of memory. Does anyone have an ideas? Is this a known bug? Many thanks in advance!
Bani
05 February 2021 13:33 [ON MODERATION]
Hello there,

when i disable the texture cache in blend4web (on init enable_texture_cache: false), I get a lot of errors in the console when I use replace_image on a texture:

WebGL: INVALID_OPERATION: bindTexture: attempt to use a deleted object.
WebGL: INVALID_OPERATION: getTexParameter: no texture bound to target.
WebGL: INVALID_ENUM: texParameter: invalid parameter.
WebGL: GL_INVALID_ENUM: Texture filter not recognized.

I can't use the texture cache because I generate and load a bunch of images from the web, so it would fill up until it's out of memory. Does anyone have an ideas? Is this a known bug? Many thanks in advance!
Bani
05 February 2021 13:32 [ON MODERATION]
Hello there,

when i disable the texture cache in blend4web (on init enable_texture_cache: false), I get a lot of errors in the console when I use replace_image on a texture:

WebGL: INVALID_OPERATION: bindTexture: attempt to use a deleted object.
WebGL: INVALID_OPERATION: getTexParameter: no texture bound to target.
WebGL: INVALID_ENUM: texParameter: invalid parameter.
WebGL: GL_INVALID_ENUM: Texture filter not recognized.

I can't use the texture cache because I generate and load a bunch of images from the web, so it would fill up until it's out of memory. Does anyone have an ideas? Is this a known bug? Many thanks in advance!
Bani
05 February 2021 13:27 [ON MODERATION]
Hello there,

when i disable the texture cache in
exports.init = function() {
m_app.init({
enable_texture_chache : false
Bani
03 February 2021 14:56 [ON MODERATION]
Cause of the multiple Change of my Textures, i had to disable the texture cache. For some reason i get multiple warning messages. Can someone tell me, whats goin on?
Bani
25 November 2020 13:39 [ON MODERATION]
Hellok folks,

is there any way to make a Callback, taht a Texture has been replaced?

m_tex.replace_image(obj, texture, target, TexChangingFinishCallback);
but it doesnt work a all.
Does any have a clue?

Kind regards Bani
Bani
20 July 2020 10:58 [ON MODERATION]
Hello,

is it possible to create an naimation for an Childobject, while the parentobject ist scalable via javascript?


Kind regards,

Bani
Bani