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User posts Benracicot
06 April 2016 19:51
Hey all,

Just wanted to ask about performance and project size recommendations. I have the city of Providence RI in Blender finally and obviously exporting 187,000 shapes that make up the buildings to HTML is crashing. It would be great to be able to move a camera around the full city but it's looking pretty grim.

  • - How can I check for errors on a failed export?
  • - Are there any published recommendations for WebGL and or what Blend4Web should be expected to do in terms of size?
  • - Are there any resources or ideas for rending large assets (like a city)?
@BenRacicot
29 March 2016 22:28
Thanks Alexander! B4W is really exciting. That Python upgrade fixed the issue for both of us. If there's anything I can do to help B4W development in the future please ask. Thanks for replying so fast.
@BenRacicot
29 March 2016 21:21
Thank you for releasing 16.03. We had an issue where 16.02 on Blender 2.77 was giving us an error "python3 not found" on the server page when creating a new project. We where happy to see the RC and installed it. However both my Mac and my Designer's are running Blender 2.77 and will not start the B4W server after installation.

Are there any methods to troubleshoot this?
@BenRacicot