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User posts ELSEdesigner2
07 November 2017 12:51
Hi All….
I have a big prob. related to switch cameras in fast preview.
I know b4web use just one camera and i read a lot of questions.
But i cant find the right way.
I have a animations for 3 camera and after i bake action one by one the camera.
I have the animation slot right now (image 1) .
In the timeline if i press play all works good.
But i need all works good in fast preview and dosn't work.(image 2).
Someone can help me?
I hope my question is clear.
11 May 2017 12:41
Maybe I couldnt explain it well, I mean I have an object (favorite shape) for gem outside but I want to have the same geometry as "favorite shape" object for gem inside with the effect of gem inside of blend4web material library gem . *because now I used the previous geometry and they dont match together)

Thanks
09 May 2017 17:50
Hi,

I've created my desired shape of gem but how can I apply the same geometry and refelection of blender's library gem to that ?

Thanks
11 April 2017 11:25
Can I get the email to send our file to check If there is a way to reduce the size html file? or check If we can improve our blender file to get a lighter htm file?
Thanks
10 April 2017 18:49
Hello,
I have another question related to html file size.
I have 2 different blender file. one just the geometry and another one just material.
when I export the files seperately, the first file size is around 8 MB and the material file size is around 5MB.
BUT, when I append the materials from the material file into the geometry file and export to html , the file size decreses to 40 MB. Is it normal or sth is wrong ?
10 April 2017 13:40
Hello,
I want to add even reflection effect to the surface. How can I keep the same node material adding reflection shader?
(while there is gradient shadow, I want to have gradient reflection.)

Thanks
28 March 2017 13:51
Hello,

I want to know how can I reduce the parameters like RTs and texture size inside fastpreview? ( I attached the image)
I went through the topics and I found this comment:'' you descrease resolution of shadow casting and blur samples, discrease Quality of Anti-Aliasing and so on, you will get less value of RTs, but it will have influence only on rendering. So, as I said before amount of shaders and dynamic objects has influence of loading. ''.
So, I tried to turn off shadow and anti-analising and I could decrease RTs from 50 MiB to 38.2MiB.
but what about the rest(38.2)? and how can I reduce texture size ?
In fastpreview, it shows that I have 27 shaders , Do they really effect on RTs size ?

another question: why I have 15.8 MB exported html file while in fastpreview the total size is 178.8 MiB?
Could you please explain these features?
24 March 2017 14:37
what about visibility animation? How can I add a new object or turn it off in the animation inside Blend4web?
21 March 2017 19:39
Hello,

I have created dynamic shadow by parenting the light source (hemi) to the camera, in adittion, I have a spot light on top that is not parented and make some part of shadow lighter. I need to chande the shadow effect. How can I have a shadow in gradient ?! in the way that shadow starts from dark shadow and disappear gradually in the atmosphere? (here I have the opposite effect)
21 March 2017 14:10
well, maybe I didnt explain it correctly, what I want exactly is to know the easiest way to make an animation that camera move towards the object and come back to the same position? Is there any tutorial to follow?

Thanks