Forum

User posts ELSEdesigner2
19 March 2017 16:07
Hello,

I want to understand how I can add animated zoom feature?
actuallly, I have created a simple 360 rotation , I turned on the logic node editor, then I added play animation node with loop. what can I do to add zooming effect after rotaion?

Thanks
10 March 2017 13:45
this kind of behaviour but not exactly like this (automatically). I want to have this kind of shadow in the way that I start to rotate the scene in the fast preview and the shadows change the directions with this rotaion. I hope you get what I mean !
09 March 2017 19:01
well, what I meant was to have shadows moving around the object comsiderimg the light source in the fast preview .
09 March 2017 17:39
Thank you for the tutorial and explaination, It was really helpful.

Could you please indicate how can I have dynamic shadows in the scene?

Thanks again
07 March 2017 19:05
I need to add the shadow to the objects . So, I found one way in sunglasses tutorial that we can have an environment object with a material which has shadow texture .
The first question is how can I have that kind of texture ( I dont mean the green channel, I mean the original shadow ) for the objects ? Do I need to bake them somewhere?
Another way is by turning off/on the shadow cast and receive of the object and the surface, but how I can have the white environment everywhere even when I want to look at the objects from bottom view (because now, with the surface I can not have the same effect as we have with environment cube in sunglesses tutorial)?
06 March 2017 18:55
yes, exactly.
06 March 2017 17:38
Thanks , it was so useful.
06 March 2017 17:37
I have an object with specific material. how can I apply the uniform and soft lights or shadows on it so that I can keep the same light when I want to rotate it in 360 grades and have a bright color?
(not like the images I've attached , I want to avoid strong shadows and lights and dark colors)

it could be nice if I can apply those lights for different objects with diferent material at the same time.
03 March 2017 21:25
I have trouble with demonstration of gold material in fast preview.
before, I created the material without nodes and I used a texture as a normal map.
now, I'm trying to make it with nodes but when I connect the texture to the normal, it doesnt have the same effect and the texture is fixed and the lights doesnt move on it or better to say , the texture doesnt move around the object.
I want to ask you how can I keep the previous effect with nodes?

I attached the file to take a look at it.

Thanks
17 January 2017 19:49
I want to know how I can fix distorted uv map?
I tried different unwrapping ways but still there are some imperfection ?
I attached my file to see the problem.