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User posts Rollo-s_Son
12 August 2015 07:49
Hi! I'm just jumping around a few random threads to let the B4W design team know how much I appreciate your efforts and helpfulness! I figure nobody looks at the same threads, so a bit of jumping around will cover my bases better!

B4W rocks!

Feel free to delete this!
12 August 2015 07:47
Hi! I figure different development team members cover different topics, so I wanted to jump around and make sure all of you know your hard work and generous help are greatly appreciated!

Feel free to delete this!
12 August 2015 07:44
Hi! Just randomly jumping around some threads to wish the B4W team all the best! I'm in a happy mood, and want to be sure to catch everyone, since I figure not everyone looks at every topic

Feel free to delete this!
12 August 2015 07:40
Fantastic!

As much fun as I've had working with B4W, the development team's diligence, enthusiasm and good cheer have made it all that much better! You're an awesome bunch, and I thank you and send you lots of good wishes for ongoing success!
11 August 2015 05:44
Hello, hello! Здравствуйте! (I admit it, I cut-and-pasted that from a phrase website! ) The artist got curious about the tech side of things again!

Having figured out how to set up a B4W app that works like a simple viewer, I'd got the idea to compare loading speed of a larger file between B4W and Sketchfab. Sometimes it seems the Sketchfab loads faster, but I can't be sure - maybe it's just an issue of fluctuating connection speed.

Still, it never hurts to ask - is there something going on "under the hood" over at that site that lets stuff load faster? Or is this a byproduct of the fact that B4W is designed to do much more?

Also, aside from reducing file size, is there anything that can be done to speed up loading? Thanks!
21 July 2015 14:23
By partly, I mean that if an object collides with two objects it will move from only one, so it can get inside the other. Interesting puzzle.
21 July 2015 04:42
Thank you, not just for the example but also the chance to boost my own confidence with a bit of debugging - not only did I figure out that "trans" and "recover_offset" needed to be defined as Float32 arrays, but I also had a problem of multiple objects trying to move out of each others way that I partly fixed by testing for obj=selected_obj.
18 July 2015 11:01
Since I've been playing with the furniture scene, my latest adventure is trying to understand collisions. I plan to go through the Jungle Outpost tutorial when my brain has forgiven me, but in the meantime I will ask my question, since maybe the answer is fast and easy:

How do I make a moveable object stop on collision? For example, if I wanted to put a structure in the "Cartoon Interior" scene that no furniture could move through, how would that be added to the existing demo?
18 July 2015 10:54
It's funny. The number my brain gets the more I seem to understand! Thanks!
17 July 2015 22:27
So this function is done as a callback precisely so that it won't be applied until the scene is loaded? Or is it like a flag indicating that the scene is loaded?