User posts Will Welker
25 August 2017 02:54
I was able to use HTML export and the scene loaded fine. I see that there are some missing images and vertex animations.

Are you having the same problem when you removed these vertex animations? Also, by chance are any of these missing images large or nonstandard? I have seen HUGE image textures stop the loading process.
25 August 2017 02:46
Are you working with a custom app or a web-player export?

Have a look at "Method 3" on this page.
And example of this project can be found in your SDK: apps_dev/tutorials/web_page_integration/.
23 August 2017 07:08
You may need to do some investigation into Fedora's support of WebGL in browsers. I have no experience running Fedora so I don't think I can be of much help there.
23 August 2017 03:06
Oops, try this one.
22 August 2017 14:39
I made a changing light project that may help you. See it here.
22 August 2017 14:37
What error are you getting in the browser console when you try to launch the Cartoon Interior project.
Other details help. What is your operating system and browser?
22 August 2017 14:33
I am not aware of any out there so I made one for you.

So this project uses the JavaScript Callback node to call a custom function. You could use other methods to call this custom function. Attached to this post is you can import this into your Project Manager directly without unzipping it.
22 August 2017 03:04
That is somewhat complicated since the controls are set up to work on all devices. For example if you touch-drag on a mobile device do you want the scene to move opposite of the swipe gesture?
Depending on what you want to do, I think you would go beyond just using the module functions, you would need to do some engine editing. You can look at the Controls JavaScript module in your SDK: blend4web/src/controls.js
Also see the Controls Module API.
21 August 2017 21:51
Have you looked at the Transform Module?
Specifically the get_tsr() function to get the transformation, scale and rotation. It returns a TSR array.
21 August 2017 07:51
I didn't have a bash file
Did you enable hidden files on your Mac? You should then be able to see the .bash_profile in your Home directory.
If you strictly followed the directions in this video, by installing the SDK from the same location and it still doesn't work then I can only guess that you have a unique issue on your computer that is interfering. Have you tried it on an alternate computer?