User posts Łukasz Debita
17 January 2019 11:42
I have a very large number of objects in my scene, and for all the objects I want to program the same behaviour: when user select the object I want to outline the selected object and then aim camera to the selected object.

I tried to parse 'selected' object from JS to node tree as a variable but I couldn't make it work, and now I am trying to just make one simple node tree that will do all the stuff.

I don't want to have 100s node trees defining the same behaviour but for different objects.

Please help! :)
02 October 2017 10:58
Cycles World Settings are not exported

I tried exporting html files on 3 different PCs, different Blender versions,
blend4web add-ons and CE versions, Windows 8.1 and Windows 10…

It looks like html exporters since 17.06 don't work properly.
Even simple color from background node couldn't be exported.
13 September 2017 20:14
I have only "manuelbastionilab" and "vtools_renameObjects", but as I said, blend4web_17_06 exports html files with cycles skies with no problem, but anyway…

I have this blend4web_17_06 CE version (not even the add-on anymore)…

So I have found camera.js file, I assumed that in 1581 and 1583 line I have to multiplay phi and theta variables by "-1", but after exporting html file from blender (file/export/html), the scene still rotates as before…

Please, tell me how to do it in 17_06 CE. Have I changed the wrong line? Do I need to create project in Project Manager? (I don't want to do that, I need a simple and single html file, just like you have created).
13 September 2017 17:48
I sent env_test.html exported from your blender project by blender 2.78c and blend4web_17_08. (it has a different size than yours html file). It doesn't show sky.

I tried to just use blend4web_17_08 addon - but it caused the same problems.

Then I tried to export the scene using blend4web_17_06 addon (and blender 2.78c), and the html is working fine so I guess there is a problem with blend4web_17_08.

Is there a way to reverse rotation by using blend4web_17_06 addon?
What is wrong with file generated by blend4web_17_08?
Am I the only user who has this problem with exporting cycles skies using blend4web_17_08?
13 September 2017 11:28
My background is working in Cycles and in Blend4Web's Fast Preview mode. But after saving it to html it blend4web doesn't show the sky. Even just background color from Cycles doesn't work.

I want my project to be a single html file that can be opened locally, so creating project in Project Manager is out of the question.

I know that now I'm using blender 2.79, but yesterday it was just the same with 2.78c.

Is this a bug? Can someone confirm that?
12 September 2017 10:49
Hi Will Welker!

Thank you for response!

To find that line of code, I had to update Blend4Web from 17.4 to 17.8 and unfortunately now I can't prepare the scene properly. After exporting file I'm not able to see sky (equirectangular image).

How to repair that? Why sky set up worked well in 17.4 and now it doesn't? Please help!

(I attacched project file, html and node setup, I tried both setups: with specifying texture coordinate and without it)
11 September 2017 13:05

When I drag and drop mouse click on the blend4web canvas in the left direction (using target camera), the standard behavior rotates view as well in the left direction. I want to reverse it (due to intuitive panning 360 panoramas).

Any ideas?
03 August 2017 11:33

I have a question about creating blend4web application without using local or external server, so without using Project Manager i suppose (or maybe there is an option in Project Manager to create local apps with no need to run blend4web local server)?

I want to do it this way because I want to send my app for testing to people who don't have blend4web but I don't want to post in on external server.

How can I do it? I really need portable WebGL app :)
Maybe someone could send here a simple blend4web html file with a simple JS script rotating a cube or something like that?
19 June 2017 14:07
I need to change mesh for an object using JS (I don't want to change object parameters, only the mesh of it).
Just like i can do it in Blender here:

I was looking for the method in API Reference but I didn't found anything similar to that.

Please help!
09 January 2016 03:29
I also wanted to take part in the Christmas content, but I gave up after I saw problems with my current project ;D