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User posts hacaro
29 January 2018 18:10
Strange… but i've found the solution. I've used environment map in Cycles as you suggest me but i've used the Material Output for BSFD and not the standard output. Now Works fine and i've reflections :-D
29 January 2018 13:58
Sure,

here attached the test file. link

The orange material has a cubemap

The Black use principled BSFD.

Thanks for the support Konstantin !
29 January 2018 13:36
I've try in all 2 ways, but unfortunately no reflection on BSFD material. also i've tried to increase the IOR but nothing.
29 January 2018 12:46
Hi, first of all, sorry for my totally newbie question…. but i can't find a right way.

i'm trying to use the new Principled BSFD Shader for my materials, but i've a question :

In the Blog Post of 17.12 release there is a basic node scheme for PBR,

my question is, how can i use this with cubemap for reflections ? at the moment i've only a blank environment and a cubemap that make reflections for seome objects.

Thanks in advance for your best support guys !

Bye
29 January 2018 12:15
Thank you very Much Vlad !
29 January 2018 10:27
Hi all, i'm working on a project that has a lot of meshes organized into some grouped objects. I need to check the "Cast" and "Receive" Shadows checkbox into all meshes at same time. there is a way to do this ? i've tried to select meshes by B or Shift + Select but if i check a cast shadows checkbox it works only on last selected.

Someone can help me to achieve this ?

Thanks in advance and Best Regards.
18 January 2018 16:59
Oh right ! thanks
18 January 2018 16:46
Ok, but i don't remeber how i can create html and js file to usei it with json/bin in Project Manager
18 January 2018 16:13
on 17.12, When i create a new Project from wizard it does not create necessary html, css, js file also if i've checked it on project wizard.

Hoping that someone can help me .

Bye
16 January 2018 12:01
Works fine thanks !