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User posts Nils Austa
02 March 2016 13:40
This linking worked at least in 15.09. Why should such a great feature to be removed?
Other tags still worked with 16.02. I tried to put an image inside annotation. Worked with linked image and by inserting base64 image code inside blender
16_2.html
16_2.html.blend

I still have no idea, how HTML Custom Element should work. Am I correct that there is no way to use it when I output just Blend4Web html?
02 March 2016 08:51
Since Blend4Web version 16.02 .
Link inside annotation does not open web page.
Clicking on a link just closes the annotation.


test_annotation_link.html

test_annotation_link.blend
27 February 2016 22:12
Currently an anchor works only with Empty object.
I wish it would work with Mesh objects too. In this case the Object Origin point would be an actual place for an anchor.

There was a thread about rollover functionality before. It would be cool if rolling over an object would open anchor.
26 February 2016 09:22
Is there a way to sort objects by the size of vertex count?
Sometimes my job is to reduce poly count and optimize for web. I need a way to figure out which objects are heaviest and need the most attention.
24 February 2016 21:31
What would be a good, easy and useful way to publish source files?

05 February 2016 16:50
05 February 2016 15:35
I found a way to change link color. No need to modify source code.
This code inside blender changed links to white:
<style> a:link {color:white} </style>
<style> a:visited {color:white} </style>
05 February 2016 15:07
Looks like the "Element ancor type" works only with json/bin output and not with standalone html.
Anyway I found a place from the code to change the font color. However I could not find where to specify link and visited link color. Is it specified by the browser defaults at the moment?
Default dark blue and default dark purple are hardly visible on black background.
28 January 2016 23:16
It kinda is possible. Not directly but might look like that. Top object has refractive texture(to cause blur actually) and bottom object is reflective.
18 January 2016 19:29
I have a house model. I turned on Vertical Rotation Clamping and set "Down Angle" to 0.
So user can not go under the house by rotating but can still pan around and zoom to desired point.
But the user can still go under the house by panning first.
So what about such feature as "Limit vertical panning" or "Disable vertical panning"? and still enable horizontal panning.