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User posts Nils Austa
28 October 2015 20:01
Here is an example.
When I import it to Blender, the texture is not visible in Vieport Shading/Texture view.
Today I discovered that the texture becomes visible when I switch shading from Multitexture to GLSL.
But still the texture is not visible in default Multitexture mode unless I go to UV/Image editor and manually select image file from there.
16 October 2015 13:23
Whenever I import UV textured model to Blender, Blender does not show that image in Textured View.
It renders and exports correct but does not show inside Blender.
I have to set manually each image in "UV image/image" editor to make it visible in Blender.
Why does it do that and how to avoid that manual setting each time for imported models?
09 October 2015 15:20
When 2 planes are exactly in the same location, blender and blend4web will render "jiggy".
Do I have to clean up my model or is there a way to tell renderer that first object must be rendered and the other one ignored in that place?
21 September 2015 10:21
I am converting my sketchfab models into blend4web format.
I used textures anywhere because otherwise sketchfab rendered different with Chrome and Firefox.
Looks like blend4web does not render different so I decided to delete textures, where ther is just plain color.
Now I get this error with one material and it renders purple as missing texture.
ERROR: No texture in the texture slot. Material "red arrow".

generaator.blend
generaator.html
17 September 2015 10:39
Thanks!
I wondered, why this NPOT works there?
https://sketchfab.com/models/5122239de1a54160a96eec6c55e8f942
Maybe they do some automatic scaling?
17 September 2015 10:23

Ответ на сообщение пользователя nils.austa
I wanted a texture to repeat, but it works as "Extend" when exported with Blend4Web.
Is it a but or is something special turned off?

roof.html

A blend file also:
roof.blend
17 September 2015 10:21
I wanted a texture to repeat, but it works as "Extend" when exported with Blend4Web.
Is it a but or is something special turned off?

roof.html
15 September 2015 20:34
I actually did try that. Have no idea why it did not work that time for me.
15 September 2015 16:03

Ответ на сообщение пользователя nils.austa
Wow, thanks!

I modified this file to get closer to that 4 projector room. Parented these cams to main cam.

One question: There is "Use vertical rotation clamping" check-box under "Camera" settings.
Should I be able to limit vertical camera movement with this? I played with it's settings but it still moves vertically.

4_kaamerat.html
.blend
15 September 2015 16:01
Wow, thanks!

I modified this file to get closer to that 4 projector room.

One question: There is "Use vertical rotation clamping" check-box under "Camera" settings.
Should I be able to limit vertical camera movement with this? I played with it's settings but it still moves vertically.

4_kaamerat.html