|
Edgedectection for toon shading
|
cloudou
|
3
|
4682
|
cloudou
|
|
"Look At Object" button in Camera tab
|
crazyFolker
|
6
|
6234
|
Yuri Kovelenov
|
|
mouse-controlled rotation with scene object selection
|
dallas3d
|
2
|
3331
|
Roman Sementsov
|
|
control shadow intensity
|
ToshiCG
|
7
|
6216
|
ToshiCG
|
|
nla play backwards
|
polytriangle
|
4
|
3903
|
Yuri Kovelenov
|
|
"Quick view" button
|
crazyFolker
|
5
|
5851
|
Will Welker
|
|
"Change Camera" node
|
crazyFolker
|
4
|
4989
|
Yuri Kovelenov
|
|
support for interpolation easing and dynamic effects
|
AdamGE
|
3
|
3857
|
AdamGE
|
|
Normal Editor workflow improvements
|
OskarSwierad
|
11
|
8601
|
Alexander Romanov
|
|
Have animation nodes toggle for already playing animations
|
crazyFolker
|
4
|
4593
|
Yuri Kovelenov
|
|
Smaller file size with option to use different Blend4Web JS code
|
crazyFolker
|
8
|
8259
|
Yuri Kovelenov
|
|
Instructive Loading Image
|
Will Welker
|
3
|
3961
|
Will Welker
|
|
Creating native iOS / Android ( eg using CoocoonJS )
|
crazyFolker
|
3
|
4702
|
crazyFolker
|
|
Have "Apply Default Animation" on by default
|
crazyFolker
|
2
|
3192
|
Evgeny Rodygin
|
|
Unity 5 to Blend4Web Integration ?
|
rebit
|
3
|
3993
|
rebit
|
|
Batch process folder of Blend files into JSON
|
trepaning
|
8
|
7396
|
Yuri Kovelenov
|
|
frame range for animation bakes
|
trepaning
|
4
|
4567
|
Yuri Kovelenov
|
|
Loading Feedback
|
Ryan Uttech
|
2
|
3683
|
Roman Sementsov
|
|
In-game profiling
|
drewpotter
|
2
|
3264
|
Alexander Kovelenov
|
|
Automatic camera transition
|
David Duperron
|
7
|
5388
|
Yuri Kovelenov
|