|
In-game profiling
|
drewpotter
|
2
|
3313
|
Alexander Kovelenov
|
|
Automatic camera transition
|
David Duperron
|
7
|
5445
|
Yuri Kovelenov
|
|
panning limits
|
trepaning
|
9
|
6801
|
trepaning
|
|
vertex to bone conversion
|
trepaning
|
2
|
3348
|
Evgeny Rodygin
|
|
hotlinks from clickable objects
|
trepaning
|
24
|
17332
|
trepaning
|
|
image sequence as texture
|
trepaning
|
3
|
4310
|
Yuri Kovelenov
|
|
export shortcut key
|
Nils Austa
|
9
|
7546
|
Yuri Kovelenov
|
|
old browsers and unsupported devices
|
Nils Austa
|
7
|
4955
|
Yuri Kovelenov
|
|
Text object - Beziere object too
|
Nils Austa
|
3
|
3484
|
Yuri Kovelenov
|
|
Instances and Glow
|
trepaning
|
4
|
4188
|
Yuri Kovelenov
|
|
Glow settings tweaking
|
David Duperron
|
4
|
4279
|
Yuri Kovelenov
|
|
Set specific bones to cyclic
|
trepaning
|
3
|
3533
|
trepaning
|
|
Parts Tree (Object Outliner)
|
mcolinp
|
10
|
7858
|
Yuri Kovelenov
|
|
Additions to camera's "panning mode"
|
aleksi1
|
4
|
5335
|
Yuri Kovelenov
|
|
SVG Output
|
mcolinp
|
2
|
4338
|
Yuri Kovelenov
|
|
Alternative export format(s)?
|
Rollo-s_Son
|
4
|
4113
|
Yuri Kovelenov
|
|
Paning in Target camera mode
|
Duarte Ramos
|
8
|
10717
|
Yuri Kovelenov
|
|
Render with cycle render
|
hrdrck
|
2
|
3056
|
Yuri Kovelenov
|