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Tiling Textures

12 October 2016 13:18 #12654
As far as i understand, it is correct for "single texture map", but not work for UV. My efforts ere not successful.
Look to the attached picture.
You mean you want to tile a part of textire from texture atlas?
Blend4web and that kind of thing.
12 October 2016 13:22 #12656
You mean you want to tile a part of textire from texture atlas?
Exactly!
12 October 2016 14:17 #12658
Exactly!
Sorry, but it's impossible. We tried to implement such thing, but unfortunaly failded.
Blend4web and that kind of thing.
12 October 2016 14:29 #12659
Very pity.
Texture atlas not the main idea. Main idea is optimizing memory for textures and HTTP server requests.
What is the optimal workflow\advices for organizing textures? (approximately 15-20 textures 32x32 or 256x256)
- Power of 2
- PNG\JPG
- what else?
12 October 2016 16:01 #12665
- Power of 2
- PNG\JPG
- what else?
If textures are simple you can combine 4 textures at one by RGBA layers in png image and then colored them in the node material. Some of textures like lines dots or something else you can recreate using procedural methids. You can find a lot of tutorials on our site and some examples in our SDK search for "procedural lines".
Blend4web and that kind of thing.
 
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