28 December 2015 19:02
1. Does Blend4Web use the frame rate of a .blend to determine the refresh rate in the browser?
Since animation playback speed is determined by frame rate I imagine it is important to pay attention to. However, I also realize that games are different from video, and more latency can occur depending on how heavy part of a level is.
2. Let's say we have monsters who are animated and their animation cycles are created for 30-FPS - when we throw too many of these monsters into part of a level will they all get really slow one-by-one, or will the game stay synchronized but slow down globally?
3. Does frame rate play a role in the synchronization of game music?
I'm not sure if I'm asking the right questions, but I'm trying to understand frame rate in the context of games.
Since animation playback speed is determined by frame rate I imagine it is important to pay attention to. However, I also realize that games are different from video, and more latency can occur depending on how heavy part of a level is.
2. Let's say we have monsters who are animated and their animation cycles are created for 30-FPS - when we throw too many of these monsters into part of a level will they all get really slow one-by-one, or will the game stay synchronized but slow down globally?
3. Does frame rate play a role in the synchronization of game music?
I'm not sure if I'm asking the right questions, but I'm trying to understand frame rate in the context of games.