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Glube from Junk and audio issue

09 December 2014 18:14 #692

Ответ на сообщение пользователя Yuri Kovelenov
Could you please post here the source files for your test case (including sounds). That would speed up the bug fixing process much. Thanks!

Here you go http://www.trepaning.com/b4w/glube-b4w-musical-01.blend
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09 December 2014 19:08 #695
Thanks we'll take a look.
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09 December 2014 20:02 #696
One thing to note: I originally had the sound files cut so they started tight against the audio waveform. However, when I clicked a tube, I would get a double shot, like "bang ba". I then added a few frames a silence in front and behind the audio clips, then I got just "bang". I assume it is because when the loop resets, it plays a few frames again.\

And a request: I cannot get cycles materials to work, they always turn out pink. If someone could set up a cycles material with this blend file, either a black plastic tube with ridges, and/or wood planks, and/or the white tubing (which is supposed to be silver duct tubing), I would definitely study the file to learn.
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09 December 2014 20:29 #698
Hi again!

You should specify the correct NLA strip length for your sound (because Blender is not doing it automatically). If the strip is longer the engine will play it repeated.

As about cycles. Some cycles nodes we plan to support in Blender's viewport, some are just impossible to implement. See also the FAQ
Blend4Web Team
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09 December 2014 20:57 #699
Good to know about the strip length, and it makes sense. However, having just looked at the Blend file I posted, I don't see where to set the length for a sound file or NLA strip. <edit: Just realized there is an N to show options in the NLA.>

I assumed the node layout for the watch and sunglasses were made in and exported from Cycles. I am just a little over a year using Blender, so the good bits still elude me somewhat. I do know how to bake, and did that to create textures for B4W already with all the instruments from Junk, but thought there was a way to work with Cycles that I had not figured out. Baking is easy.
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09 December 2014 21:31 #700
Good to know about the strip length, and it makes sense. However, having just looked at the Blend file I posted, I don't see where to set the length for a sound file or NLA strip.
This can be done in the NLA editor:

Please check out this tutorial for sound+NLA setup

I assumed the node layout for the watch and sunglasses were made in and exported from Cycles.
So called shader nodes resemble Cycles but they are able to work in realtime and so can be exported to Blend4Web. They are covered in detail in almost every of our tutorials for artists. Baking can also be useful - e.g. the matcap texture for gold was baked in Cycles first and then used for the material.
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16 December 2014 10:54 #767
Firefox issue was fixed
Blend4Web Team
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16 December 2014 23:30 #781
fixed how? Do I download a new exporter and re-export, or some other way?
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17 December 2014 10:26 #785
The feature will be available in our next release (expected next week). Also we plan to release early developer preview on Friday.
Blend4Web Team
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17 December 2014 10:37 #788
In your demo you may shorten NLA strips and get more responsive behavior (the sounds in NLA are never cropped and always play the whole length)
Blend4Web Team
https://twitter.com/AlexKowel
 
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