Congratulations to the winners! - and of course to everyone else who made something to the contest!
In most of them i found very good ideas, so now i understand why the judges said, its hard to choose the best works.
But clearly my personal favourite scene is AngryArticFox's work. He did an amazing job! Professional modelling and overall look, but the really best part is the interaction with the camera.
If he made a lower quality composition but with this type of interaction, i would be very sad if he not catch the 1st place.
My second fav is veti's Merecedes. A masterpiece in graphic quality but i missed the real interaction from the scene. The configurator better suited to a new car so what i imagine, when you first posted a wip image/html is an old garage with rusty barrels, god rays through dusty window or a streetside scene etc.
- somebody who can make this quality how to miss to use camera limits
The third and last favourite the second place winner. Good looking car, average graphics but i really like the originality of the contol panel, gas pedal etc. Nice work!
To the others, as a wrote above… in almost every work i found something special.
To judge my own work… really hard to remain objective. But i think i have no problems with the look and the idea to connect an average car to a tv series which made it memorable.
I understand the judges opinion with the dynamic reflections, and i am really angry to myself because the first try a made this with an env.map. But why i made with dynrefs? Because i am optimalizing.
In my opinion the optimalization already means small file size (mobile download), loading time, green light in scene viewer
and naturally good running performance, minimum or zero glitches on any device (camera movement, unrendered objects, unstoppable anims)!
So when i first export - the finished - scene it was 35MB and the loading time is 18sec… terrible! What i reached is 8,1 MB the smallest in the contestants, and ~5sec loading time in hq mode on my - not a high end - mobile phone 4,1s on a 5yo pc. I used b4wquality node to change textures to simple colors (when the user switch between quality modes can reach better performance but with lower graphic), use rgb channels for bw images if(!) it results smaller file size etc.
I think i made a big mistake here, but changing between quality modes is a built in feature.
I learned from that so when i optimizing the scene i am not useing this option.
Finally B4W is a really good way to spread 3D, big thank for anybody who works on it, and yeah we want more contests!!!