06 February 2015 22:10
Nothing fancy here, just getting started.
Test Store
Test Store
Ответ на сообщение пользователя trepaningAs advise. Most of your textures have NPOT resolution, therefore mipmaping dos not work on these textures, cos of that they're have some duzzling and looks sharp. If you make your textures, for example in 1024x1024 or 512x512 resolution, this will increase quality of your scene.
Here is a bit of an update, same link as above http://aspectek.com/b4w/store/
I will keep the game texture size mindset in the future. As it stands, this store is just a test platform, albeit a really cool one. Do the textures need to be square, or would 512x1024 be okay?The textures must be square if you need to tile them, otherwise you can use 512x1024.
edit-I just checked and cannot find a single object that has not had the scale applied. Point out which are the offenders. I have scaled some objects with the .JS file using set_scale.
B4W WARN: non-uniform scale for object 展示架000
B4W WARN: non-uniform scale for object deng2008
B4W WARN: non-uniform scale for object deng2007
B4W WARN: non-uniform scale for object deng1001
B4W WARN: non-uniform scale for object batai-0011
canvas_elem.addEventListener("mousedown", main_canvas_click, false);
var hr494ScaryEyeBalloons = m_scenes.get_object_by_name("hr494ScaryEyeBalloons");