28 July 2017 10:58
I'm working on a 3d app that is split between multiple scenes. I have a single master scene that contains common objects like the camera object, and several environment scenes that each contain their own lights. In my app I'm loading the master scene with scenes.load() first, and then loading one of the environment scenes. The trouble I'm having is that the b4w runtime isn't loading the lights from any scenes loaded after the initial scene. Is it possible to load the lights from my environment scenes?