How to create 2D playing cards
22 May 2015 22:49
Ответ на сообщение пользователя Yuri Kovelenov
Maybe a different texture type?
Sorry! I will check that!
23 May 2015 06:50
25 May 2015 10:11
15 January 2016 23:27
Ответ на сообщение пользователя drewpotter
Thanks. It may seem like an odd question, but is there an easy way to texture multiple cards with different textures? I have created some duplicate cards and I want to somehow have different textures on each card. I tried changing the material/texture on each card but it did not work, they all have the same texture.
First off all….congratulations for your extrordinary application…
I'm working with that for a few days….in Belgium…
I try experiences to let work that with Wakanda (data base)…perhap's you hear about this other beautiful software.
My goal is to interface a source of picture's in wakanda in a Web4Blend widget…
Thus, It's impossible for me..to know how much picture's will be present…
In a Card Game, we know that there is 52 cards….It's why it is quite easy to draw these 52 cards in blender
I try to work with canvas texture…and the m_mat.inherit_material () function…
inherit_material(obj_from, mat_from_name, obj_to, mat_to_name)
Like drewpotter…the result is always the same…mat_from replace mat_to_name overall in the blender project…and not only for the object obj_to_mat….
This is very important for me…Is there another way to get that…..I try to find it during hours and hours…impossible
I can give more informations of what I make on github ….if you want
17 January 2016 12:07
20 January 2016 02:38
20 January 2016 03:56
20 January 2016 17:14
I check your new api for canvas textures!
I don't see a possibility to create a new canvas texture…
that mean's that I have to prepare these in Blender….
But how much ?
This way is not very dynamic…
Or I miss something ?
You are quite right! For now you must prepare all canvas textures directly in Blender.