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User posts Alexander Romanov
21 November 2015 14:10
Полный путь в SDK к папке с примерами: blend4web_sdk_free\blender\interactivity
Пример с ящиками: node_play_anim.blend
Alexander (Blend4Web Team)
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21 November 2015 11:21
Нода "Play Animation" позволяет проигрывать анимации параллельно. Смотри пример с тумбой и ящиками. В приложении Viewer этот пример и некоторые другие, использующие нодовую логику, находятся в разделе Demos - Interactivity.
Alexander (Blend4Web Team)
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20 November 2015 17:40
Hello! And welcome to our forum!
This is a bug. It is already fixed and you can check it in the upcoming developer preview. Temporary solution is to delete socket in 'Switch Select' node and add it again.
Alexander (Blend4Web Team)
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30 October 2015 11:17
Привет!
Вы используете старый Blender. Посмотрите таблицу совместимости.
Alexander (Blend4Web Team)
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28 October 2015 12:38
Hi!
Indeed, there is such unpleasant behavior. Thank you for your comment. In future releases we will extend the functionality of Select node that it will be able to handle up/down events for mouse and touch devices. This should fix such behavior.
Alexander (Blend4Web Team)
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21 October 2015 12:59
Hi!
There are 3 possibillities:
  • Action:
  • Particle System of Emitter type:
  • Shader Action:

If field is empty it will play default animation (for example, active action).

We found a problem for your use case that is mix two types of animations, Timeline and Object. We will try to fix it.
Alexander (Blend4Web Team)
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15 October 2015 18:02

На другом все нормально. Но конечный файл не открывается http://volgac.bget.ru/korabl3.html

У меня этот открывается, но с косяками в нормалях. На каком браузере запускаете?
Alexander (Blend4Web Team)
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13 October 2015 15:00

Big thx for great plugin. It's already ten times better than Blenders "Data Transfer".
Realy thanks :)

Thank you for your interesting suggestions!
Alexander (Blend4Web Team)
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13 October 2015 12:56

Allow for "face" direction with "Split mode" together
Maybe this would be useful improvement.
Last question. Why cant we select few faces at one for "face" mode?
Because there is undefined behavior for shared edges. Of course for split mode would no such problem.
Alexander (Blend4Web Team)
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13 October 2015 10:58

It would be cool if i could just said: make normals of these verticles planar on Z axis.
I think I understand: you want to make the projection of the normal on the plane, and want to do it like scaling. At the same time, the scaling would work as a rotation. It seems to me that this is a strange duplication of functionality. I think that if you want a functional of projection, it must be called somehow differently. But on the other hand, such an operation can be positioned as a "weighted" rotation. The higher the value for a particular axis, the stronger collinear normal. We will certainly take this into consideration.
Alexander (Blend4Web Team)
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