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User posts Alexander Romanov
17 September 2015 12:12
Filed a bug report for Blender. You can track it here
Alexander (Blend4Web Team)
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17 September 2015 10:52
Hi!
This is a bug.
Now we have done the refactoring of the logic editor code. I've checked the master branch, and it is bug-free! I will check again before the release.
Alexander (Blend4Web Team)
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15 September 2015 11:04
I tried a couple of options for Pyatigor's Tale. The easiest way is to use the intel xdk. This tool is able to build packages for different platforms, such as ios, winmobile and android, as the option you can enable using crosswalk. Packages are compiled on the remote server. A more difficult option is to use crosswalk locally and build your app with scripts. By the way was noticed better performance on some phones.
Alexander (Blend4Web Team)
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10 September 2015 10:22

can b4w add mouse event node in B4Wlogic ?

The node tool is aimed at cross-platform application behavior. And for example the mouseover event can not be processed on touch devices. Therefore was created the Select event, which is essentially cross-platform. For the next release we were not going to add such nodes, but it does not mean that this will never happen.
Alexander (Blend4Web Team)
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09 September 2015 18:56
Оно красненькое, просто на таком разрешении это плохо видно. В общем то мы писали в Release Notes:
В редакторе логики при зацикливании нод часть соединений подкрашиваются красным цветом. Данный дефект никак не сказывается на работе инструмента и может быть проигнорирован.

Когда-нибудь сделаем патч для блендера, чтоб убрать подкрашивание.
Alexander (Blend4Web Team)
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09 September 2015 18:04

I got something new, not sure if I should think of it as a bug report or feature request but here you go:
When using the Face feature on a face that has some sharp edges, feature will not respect those sharp edges, and all indexes of each vertex normal will be rotated to the direction of the face normal. In reality, we would only want the index belonging to selected face to be influenced by the feature. The only workaround at the moment is to manually cut off the geometry we don't want influenced using "y" tool and after running the "Face" feature, running "remove doubles" to merge it all back together.

Here is an example in which I noticed this:
Before: http://puu.sh/k5hVz/5fe8594803.jpg
After: http://puu.sh/k5itz/c0aba147fa.jpg
Notice how using the tool on the selected face in order to control the bevel to the left, messes up the shading on the face below.

Added to the wishes collection. Someday we will analyze all comments and will certainly improve the editor.

btw: Is there any way to donate to you guys?

We do not accept donations, but you can buy a license. Also, you can tell the world about our gorgeous engine! And it will be a great contribution!
Alexander (Blend4Web Team)
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08 September 2015 10:18
Здравствуйте!
Не очень понял вопрос. На картинке не рекурсия, а циклы. В данный момент рекурсию сделать не удастся, поскольку нет возможности создавать нодовые группы (аналог функций). Возможно вы имели в виду фреймы? Для нашего инструмента это делается в так: Shift+A —> Layout —> Frame
Alexander (Blend4Web Team)
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07 September 2015 10:29

Ответ на сообщение пользователя Eagleshadow
Awesome! Btw, I tracked down a bug for you: http://puu.sh/k2LEX/67fda0b0d2.jpg

It happens on trying to rotate using Ctrl+shift+r. Turns out it is caused by having floating vertices anywhere in the model, the kinds demonstrated on the screenshot, to the left of the cube. Strangely enough, rotating using numerical input fields and the 3D sphere widget in Normal Editor menu still work. It's easy to workaround this bug when one knows what is causing it, so if fixing it proves tricky or lengthy, just displaying a message in its place "please remove floating vertices" would be a huge help for users who haven't figured out the underlying cause.

Thanks for the report!
Fixed!
Alexander (Blend4Web Team)
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02 September 2015 16:03
Здравствуйте!

Ответ на сообщение пользователя krnk
Доброго времени суток! А есть ли возможность (если есть, то как?) на уровне визуального редактора логики сделать, чтобы общая анимация (у меня в NLA запечена) проигрывалась фоном постоянно, а параллельно была возможность нажимать на другие элементы, с воспроизведением своей анимацией, не связанной с общей.

В данный момент нет такой возможности, существует только глобальный таймлайн. Но параллельное проигрывание анимаций является для нас первостепенной задачей в развитии редактора. Так что стоит ожидать скорого исправления этого недочета.
Alexander (Blend4Web Team)
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01 September 2015 12:11
Hello!

There is one feature I see missing that might be real easy to implement: copy pasting in split mode. Right now, Copy and Paste just get grayed out when working in split mode. While it seems perfectly plausible to expect it to work the same way it works in normal mode, with addition of having to select a vertex index before copying or pasting.

Ok, I'll do it .
Alexander (Blend4Web Team)
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