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User posts hpi3D
17 October 2016 17:25
Hi guys,

I've bumped into a very strange problem. I'm using currently the CE version (I'm still waiting for my superiors to acquire the PRO license) and tried to implement an application without using the webplayer for testing purposes. I followed the instructions as described in this post and managed to get it almost working. Only thing is that when I hide the preloader div, the standard preloader shows up on the background instead of the 3D scene.

I checked every bit of the code but couldn't understand what's going on, until I tried scaling down the custom preloader image. It turned out the standard preloader was all the time behind the custom one, even though it wasn't used. Even if you hide the custom preloader, the standard one stays on top of the 3D scene like this:



Is this bug or have I missed something? Or is it even supposed to work in the CE version?

Cheers, Harri
02 September 2016 11:05
Hi guys,

Is there any way in B4W at the moment to create more accurate shadows for transparent object than faking it by using another object without any material to cast the shadows (as mentioned here: https://www.blend4web.com/en/forums/topic/266/?page=1) ? I tried to search for other solution but unfortunately for no avail. :/

I was just wondering, now that you have included caustics for water, would you be able to achieve the same effect for transparent objects?

Cheers, Harri
30 June 2016 14:55
Thanks for your swift reply! I knew it had to be something very simple.

Cheers, Harri
30 June 2016 12:31
Hi guys,

First of all, thanks for your very impressive work! Keep on going!

As it happens, I'm working on my thesis on using B4W for a web-based 3D visualization, and after weeks of modelling work on Blender, I've just started digging into the B4W part of the project and straight away found myself in a trouble. :)

I'm having a very strange problem with textured objects. I've studied your material examples that came with the package and they work just fine. However, when I start from the scratch and create an object and then define a material (with all the default values) and a texture to it, all seems to be ok until I preview the scene in the browser.

In the viewport the texture is shown normally in the material view, so the material settings should be ok (I checked every setting I could find in your examples…). But the texture doesn't show in the browser, not with the Fast Preview nor when exporting the scene as a json file. Interesting bit is, that when you export the scene as a html file, all is fine and the texture is shown as it should be. The same thing happens with Firefox and Chrome so it's not a browser related issue.

Just to make it clear, all the basic materials without any textures are ok. And yes, I've tried both POT and NPOT textures and jpg / png files with the same results. Now I feel I'm at my wits end with this… Am I missing something very elementary here?

I'm using Win8 PC, with fresh installation of B4W 16.05.

Cheers, Harri